

This is perhaps a little surprising given the wealth of background material for the Ravenloft setting that could have been used for Castle Ravenloft, but there you go. The reason is that it’s clear from the outset that the designers have tried very hard, far more so than in previous iterations, to tie the game play of Legend of Drizzt into the source material. This is, I think, an important point to bear in mind. So what you’re going to get is a review from someone focusing on the mechanical qualities of the game, with little appreciation for its narrative or theme. I did do a trawl through the relevant wikipedia articles on the subject to get a proper background for this review, but that’s it. I didn’t even know it was supposed to be pronounced “Drisst” until I saw the promotional video for this game.

I’ve never read any of the books, and I don’t plan to. B asically the Adventure System games are stripped down, simple, quick-playing co-operative dungeon crawls packed with variety, narrative and excitement and just enough strategy to keep the brain engaged.īefore we continue however, I have a startling admission to make: I know nothing - nothing at all - about Drizzt Do’Urden, the hero whose exploits form the basis for this game. Rather I’m going to look at what’s new and different in Legend of Drizzt and how it stacks up against its predecessor titles. If you want the low-down on that then check out my original Castle Ravenloft review.

Will third time prove lucky for this series?Īs with my Wrath of Ashardalon review I’m not going to go over the core mechanics of this game here. Now those two excellent titles have been joined by a new sibling, Legend of Drizzt and WotC supplied me with a copy to review.

I really don’t think it’s much of a stretch to claim that they’ve managed to re-invigorate an otherwise very stale genre of board gaming, or that they offer the best possible experience for board gamers who, like me, want to re-create the thrill of a role-playing session with the tactical sophistication of a board game. I’ve made no secret of how much I love Wizards of the Coasts new Dungeons & Dragons adventure system board games Castle Ravenloft and Wrath of Ashardalon.
